![]() Seriously, could you imagine how creepy Psycho Mantis could become, as per modern animation standards, reading your save files and, I dunno, cursing you through your controller's speaker this time around? I want a resculpted Revolver Ocelot a fiercer, more terrifying Raven and an even more blockbuster showdown with Liquid. Our Metal Gear Solid 6 wishlist considers what we'd love to see if the series were to be picked back up moving forward, but I honestly just want to revisit a shinier, prettier, reinterpretation of the Shadow Moses facility to wander its sterile halls, and choke out its hapless genome soldiers. With talk of a Metal Gear Solid 3 remake being made by the company behind the Dark Souls Switch port having surfaced last year, and with reports of a Metal Gear Solid trilogy remaster emerging earlier this year, there are plenty of rumors – but little substance. Recapturing the magic of Solid Snake's maiden voyage of the PSOne era is something many fans of the series have wanted for some time. "So it's over to you, Konami: Give Ubisoft's stealth savior a run for his money by bringing Solid Snake out of retirement." The falling out between series mastermind Hideo Kojima and Konami has been well-publicized – the former having once flirted with Silent Hill, and having since gone indie with Death Stranding – but 2018's action-survival offshoot Metal Gear Survive, despite its obvious flaws, proves there's still life in that universe yet. Similar to Silent Hill, Metal Gear Solid's last mainline outing was, somehow, released over seven years ago. GTA aside (a series whose games have been remade and remastered umpteen times), Metal Gear Solid is the other standout series from my youth that I'd love to see revisited today. Again, Suikoden and Silent Hill are two series close to my heart, ones that played a big part in my formative years as a player and a person. Silent Hill's last main series entry was Downpour, now over 10 years old, so the idea of re-pitching its Japanese horror film slant on survival scares to both new and older audiences won't be lost on Konami. That's set to change this week, of course (how exactly remains to be seen), but it's probably less of a surprise to see Silent Hill finally come out of retirement in 2022, than it might have been, say, five years ago. With Dead Space and Alone in the Dark facing similar modern-day undertakings, and with Dead Space's spiritual sequel The Callisto Protocol on the cusp of launch too, it would seem the juggernauts of survival horror are butting heads while Silent Hill continues to cower quietly behind the couch. The action-focused Resident Evil 3 remake of 2020 didn't quite reach the same heights as number two – but this has only served to heap pressure on Capcom to deliver something special with its upcoming Resident Evil 4 revisit. The Resident Evil 2 remake of 2019 might be considered the catalyst of this genre revival, whose near-tone perfect reimagining of Raccoon City some 21 years on from the original set new standards in both horror remake terms, and horror games more generally moving forward. We're in the midst of a survival horror renaissance of sorts at the moment, with a swathe of classics having been remade or remastered, or in the pipeline for similar treatment. The cynics among us may say the same of Silent Hill. My question, then, is: when are we getting a Metal Gear Solid remake or remaster? With Suikoden, and now Silent Hill, in-line for a fresh, much-needed lick of paint, it seems like Konami is one step away from realizing my own, nostalgia-driven holy trinity. Now, as revealed at the Tokyo Game Show in September, both games are being remastered on a global basis – Konami having chosen to re-do the Suikoden and Suikoden 2 remasters that appeared on the PSP as Japan-exclusives in 2006. The Suikoden Revival Movement (opens in new tab) certainly does – a passionate fan group who've spent the last decade campaigning in the hope of seeing the long-forgotten series revisited (whose last mainline entry was 16 years ago) – having orchestrated several mass-mailing initiatives, where fans have sent physical letters, pictures and other testimonials to Konami en masse, along the way. And while some of that feeling is undoubtedly rooted in nostalgia, just about everyone I've spoken to who also played these games in and around launch feels the same today. Having both launched in the late '90s on the PSOne, the classic turn-based fantasy JRPGs are among my favorite video games of all time. Elsewhere in Konami's enduring portfolio, Suikoden and Suikoden 2 are finally getting official remasters in the West following years of fervent speculation.
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